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Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/StandardMesh/me_Building7_mirror_m2.rs
subshader "me_Building7_mirror_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_stucco1";
}
subshader "me_Building7_mirror_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_dark_1";
}
subshader "me_Building7_mirror_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_wood_1";
}
subshader "me_Building7_mirror_m2_Material3" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/black_o";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_stucco1";
}
subshader "me_Building7_mirror_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_dark_1";
}
subshader "me_Building7_mirror_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/GC_Mos_Eisley/textures/tat_wood_1";
}
subshader "me_Building7_mirror_m2_Material3" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/black_o";
}