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Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/StandardMesh/sandstormcylinder3_m1.rs
subshader "sandstormcylinder_m1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
depthwrite false;
   texture "bf1942/levels/GC_Mos_Eisley/customtextures/sandstorm1";
}