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Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/StandardMesh/tat_building_large.rs
subshader "tat_building_large_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wmill_stn3_s";
}
subshader "tat_building_large_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wmill_floor1_s";
}
subshader "tat_building_large_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Factory_conc1_s";
}
subshader "tat_building_large_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/buildings/tatooine/tat_floor_tile_small";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wmill_stn3_s";
}
subshader "tat_building_large_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wmill_floor1_s";
}
subshader "tat_building_large_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Factory_conc1_s";
}
subshader "tat_building_large_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/buildings/tatooine/tat_floor_tile_small";
}