This page is under construction
Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/StandardMesh/tat_ringthing_m1.rs
subshader "tat_ringthing_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Buildings/Tatooine/tat_wall_stuco_door";
}