This page is under construction
Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/init.con.backup
rem ***Galactic Conquest: Mos Eisley***
rem ***designed by Phantom***
rem ***(Daniel Aston)***

ShaderManager.setTextureParam envmap bf1942\levels\Elalamein\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
rem renderer.fogColorVec 0.910/0.605/0.262
renderer.fogColorVec 0.789/0.688/0.562
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.057/0.055/0.052
renderer.ambientColor 0.082/0.08/0.068
renderer.diffuseColor 0.8/0.65/0.38
renderer.specularColor 0.9/0.69/0.25
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/levels/GC_Mos_Eisley/textures/


shadow.shadowColor 1

Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 250
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Empire_Scout
game.setKit 1 1 Empire_Trooper
game.setKit 1 2 Empire_AT
game.setKit 1 3 Empire_Medic
game.setKit 1 4 Empire_Engineer

game.setTeamSkin 2 FleetSoldier
game.setKit 2 0 Rebel_Scout
game.setKit 2 1 Rebel_Trooper
game.setKit 2 2 Rebel_AT
game.setKit 2 3 Rebel_Medic
game.setKit 2 4 Rebel_Engineer

run Sounds/Environment

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run objects/go

game.setBeforeSpawnCameraPosition 1 72.05/41.51/56.51
game.setBeforeSpawnCameraPosition 2 72.05/41.51/56.51


rem Nndovt3hfileneszZor