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Archives/bf1942/levels/GC_Mos_Eisley.rfa
bf1942/levels/GC_Mos_Eisley/textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Gazala\Textures\env_Battleaxe_04.dds NegativeX = bf1942\levels\Gazala\Textures\env_Battleaxe_02.dds PositiveY = bf1942\levels\Gazala\Textures\env_Battleaxe_05.dds NegativeY = bf1942\levels\Gazala\Textures\env_Battleaxe_06.dds PositiveZ = bf1942\levels\Gazala\Textures\env_Battleaxe_03.dds NegativeZ = bf1942\levels\Gazala\Textures\env_Battleaxe_01.dds