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Archives/bf1942/levels/GC_Mini_Hoth.rfa
bf1942/levels/GC_Mini_Hoth/standardMesh/Buildings/Endor/endor_bunker_bottom.rs
subshader "endor_bunker_bottom_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "endor_bunker_bottom_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "endor_bunker_bottom_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "endor_bunker_bottom_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_lights";
}
subshader "endor_bunker_bottom_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "endor_bunker_bottom_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "endor_bunker_bottom_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/jud_floor";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "endor_bunker_bottom_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "endor_bunker_bottom_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "endor_bunker_bottom_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_lights";
}
subshader "endor_bunker_bottom_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "endor_bunker_bottom_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "endor_bunker_bottom_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/jud_floor";
}