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Archives/bf1942/levels/GC_Mini_Hoth.rfa
bf1942/levels/GC_Mini_Hoth/standardMesh/cloud.rs
subshader "cloud_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/cloud4";
}