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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/imp_bridge.rs
subshader "imp_bridge_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}

subshader "imp_bridge_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}

subshader "imp_bridge_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}

subshader "imp_bridge_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}

subshader "imp_bridge_Material4" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}

subshader "imp_bridge_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/bridge";
}