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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/imp_ramp.rs
subshader "imp_ramp_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   twosided true;
   texture "texture/buildings/dantooine/imp_modules_id4";
}