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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/imp_wall_rev.rs
subshader "imp_wall_rev_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "bf1942/levels/GC_ryloth/Textures/Custom/imp_wall";
}