This page is under construction
Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/texheadtest1.rs
subshader "ATPTTexHead5_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/atptdsplain";
}

subshader "ATPTTexHead5_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_int";
}

subshader "ATPTTexHead5_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_int";
}

subshader "texheadtest1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "ATPTTexHead5_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_int";
}

subshader "ATPTTexHead5_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_win";
}

subshader "ATPTTexHead5_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_win";
}

subshader "ATPTTexHead5_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/4waytest";
}

subshader "ATPTTexHead5_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_win";
}

subshader "texheadtest1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "ATPTTexHead5_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/4waytest";
}

subshader "ATPTTexHead5_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/ATPTLeftDetail";
}

subshader "texheadtest1_Material25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "texheadtest1_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}