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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/ATPTLEG3.rs
subshader "ATPTLEG3_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/notexture";
}

subshader "ATPTLEG3_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/notexture";
}