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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/Wreck_ATPT3.rs
subshader "Mtl #7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Vehicles/ATPT/ATPTGrey";
}

subshader "Wreck_ATPT3_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Vehicles/ATPT/lambda_win";
}

subshader "Wreck_ATPT3_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Vehicles/ATPT/atptdsplain";
}

subshader "Wreck_ATPT3_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Vehicles/ATPT/atptdsplain";
}

subshader "Wreck_ATPT3_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Vehicles/ATPT/atptdsplain";
}