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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/Wreck_atpthead.rs
subshader "ATPT_Low_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Vehicles/ATPT/Wreck_atst";
}