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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/atpt_wheel_R.rs
subshader "Willy_WheR_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.2 0.2 0.2;
   materialSpecularPower 5;
   texure "notexture";
rem texture "texture/Willy1_Z";
}