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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/Objects/ion_autofire/Objects.con

ObjectTemplate.create PlayerControlObject ion_autofire
ObjectTemplate.setNetworkableInfo ion_autofireInfo
ObjectTemplate.loadSoundScript Sounds/ion_autofire.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.criticalDamage 1
ObjectTemplate.explosionForceMod 10
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.material 810
ObjectTemplate.addArmorEffect 1 e_ion_autofire 0/0/0
rem ObjectTemplate.addArmorEffect 1 e_MuzzHeavy 0/20/0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_noshow_16x16.dds"
rem ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_apturret_16x16.dds"

rem *** e_ion_autofire ***
ObjectTemplate.create EffectBundle e_ion_autofire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/15/0/0
ObjectTemplate.addTemplate Em_ion_autofire

rem *** Em_ion_autofire ***
ObjectTemplate.create Emitter Em_ion_autofire
ObjectTemplate.template ion_autofireProjectile
ObjectTemplate.looping 0
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.startProbability 1
ObjectTemplate.lodDistance 2000
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/700/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_NONE/0/0/0

ObjectTemplate.create Particle ion_autofireProjectile
ObjectTemplate.geometry ion_autofireProjectile
ObjectTemplate.gravityModifier CRD_NONE/0/0/0