This page is under construction
Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/Buildings/Imperial/imp_bunker_fakedoor2.rs
subshader "jud_fakedoor01_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_floor";
}
subshader "jud_fakedoor01_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall02";
}
subshader "jud_fakedoor01_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_floornospec";
}
subshader "jud_fakedoor01_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_door02";
}
subshader "jud_fakedoor01_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall01";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_floor";
}
subshader "jud_fakedoor01_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall02";
}
subshader "jud_fakedoor01_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_floornospec";
}
subshader "jud_fakedoor01_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_door02";
}
subshader "jud_fakedoor01_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall01";
}