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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/Buildings/Imperial/imp_bunker_faketl.rs
subshader "imp_bunker_faketl_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.113726 0.0 0.972549;
texture "texture/buildings/judicator/jud_wall02";
}
subshader "imp_bunker_faketl_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "imp_bunker_faketl_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door02";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.113726 0.0 0.972549;
texture "texture/buildings/judicator/jud_wall02";
}
subshader "imp_bunker_faketl_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "imp_bunker_faketl_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door02";
}