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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/Buildings/Imperial/imp_bunker_stairsroom1.rs
subshader "imp_bunker_stairsroom1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Imperial/imp_bunker_walls_01";
}

subshader "imp_bunker_stairsroom1_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Imperial/imp_bunker_bottom";
}

subshader "imp_bunker_stairsroom1_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Judicator/jud_wall01";
}

subshader "imp_bunker_stairsroom1_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Imperial/imp_bunker_walls_03";
}

subshader "imp_bunker_stairsroom1_Material8" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Imperial/imp_bunker_walls_05";
}

subshader "imp_bunker_stairsroom1_Material10" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Imperial/imp_bunker_walls_0301";
}