This page is under construction
Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/Buildings/Imperial/imp_bunker_stairsroom1.rs
subshader "imp_bunker_stairsroom1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_01";
}
subshader "imp_bunker_stairsroom1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_bottom";
}
subshader "imp_bunker_stairsroom1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall01";
}
subshader "imp_bunker_stairsroom1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_03";
}
subshader "imp_bunker_stairsroom1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_05";
}
subshader "imp_bunker_stairsroom1_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_0301";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_01";
}
subshader "imp_bunker_stairsroom1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_bottom";
}
subshader "imp_bunker_stairsroom1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_wall01";
}
subshader "imp_bunker_stairsroom1_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_03";
}
subshader "imp_bunker_stairsroom1_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_05";
}
subshader "imp_bunker_stairsroom1_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Imperial/imp_bunker_walls_0301";
}