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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/IC_antiglitch.rs
subshader "IC_antiglitch_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5.0;
transparent true;
texture "texture/Willy1_Z";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5.0;
transparent true;
texture "texture/Willy1_Z";
}