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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/IC_antiglitch.rs
subshader "IC_antiglitch_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.2 0.2 0.2;
   materialSpecularPower 5.0;
   transparent true;
   texture "texture/Willy1_Z";
}