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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/Props/Imperial/imp_computer6.rs
subshader "imp_computer6_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Props/Rebels/controlpanel2";
}
subshader "imp_computer6_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Props/Rebels/controlpanel3";
}
subshader "imp_computer6_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_comp2";
}
subshader "imp_computer6_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Civil/Skyhopper/skyhopper_cockpit";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Props/Rebels/controlpanel2";
}
subshader "imp_computer6_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Props/Rebels/controlpanel3";
}
subshader "imp_computer6_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Judicator/jud_comp2";
}
subshader "imp_computer6_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Civil/Skyhopper/skyhopper_cockpit";
}