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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/ctown_building1.rs
subshader "ctown_building1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Tanaab/tan_frig01";
}
subshader "ctown_building1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/GC_AP_windows";
}
subshader "ctown_building1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/tan_frig01_imp";
}
subshader "ctown_building1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/imp_bunker_metal";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Tanaab/tan_frig01";
}
subshader "ctown_building1_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/GC_AP_windows";
}
subshader "ctown_building1_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/tan_frig01_imp";
}
subshader "ctown_building1_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/imp_bunker_metal";
}