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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/jud_destr_Door.rs
subshader "jud_destr_Door_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   twosided true;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.8;
   texture "texture/buildings/hoth/glow_ID_4";
}