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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/jud_destr_Door_wreck.rs
subshader "jud_destr_Door_wreck_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.980392 0.592157 0.592157;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
envmap true;
texture "texture/buildings/judicator/jud_floor";
}
subshader "jud_destr_Door_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.113726 0.0 0.972549;
texture "texture/buildings/judicator/jud_bulkhead";
}
subshader "jud_destr_Door_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "jud_destr_Door_wreck_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door01";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.980392 0.592157 0.592157;
materialSpecular 0.8 0.8 0.8;
materialSpecularPower 4.0;
envmap true;
texture "texture/buildings/judicator/jud_floor";
}
subshader "jud_destr_Door_wreck_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.113726 0.0 0.972549;
texture "texture/buildings/judicator/jud_bulkhead";
}
subshader "jud_destr_Door_wreck_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "jud_destr_Door_wreck_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.243137 0.258824 0.505882;
texture "texture/buildings/judicator/jud_door01";
}