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Archives/bf1942/levels/GC_Alaris_Prime.rfa
bf1942/levels/GC_Alaris_Prime/StandardMesh/shield_build_d.rs
subshader "shield_build_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
transparent true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/generator";
}