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Archives/bf1942/levels/GC_Hoth.rfa
bf1942/levels/GC_Hoth/AI/conditions.con
rem *** Perfectionist www.battlefield1942.co.uk/Forums General Editing ***
rem *** Custom Level Design Perfectionist MR_PERFECT BY-UK ***
rem *** http://www.perfectionist.pwp.blueyonder.co.uk/leveldesign ***
rem *** Not Used for Creating Conditions ***
rem *** Battle_of_Bilston ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourEnemyCPCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem *** Custom Level Design Perfectionist MR_PERFECT BY-UK ***
rem *** http://www.perfectionist.pwp.blueyonder.co.uk/leveldesign ***
rem *** Not Used for Creating Conditions ***
rem *** Battle_of_Bilston ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 200
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** flank **
aiStrategy.createConstantCondition flankCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
rem ** broad **
aiStrategy.createConstantCondition broadCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition fourEnemyCPCond Crisp EqualGreater Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** cleanUp **
aiStrategy.createConstantCondition noEnemyBaseCond Crisp Equal Enemy Base 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition dominatingCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required