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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/Objects/ambient-stadium/Objects.con
ObjectTemplate.create PlayerControlObject ambient-stadium
ObjectTemplate.setNetworkableInfo ambient-stadiumBodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 16
ObjectTemplate.maxhitpoints 16
ObjectTemplate.criticalDamage 16
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.material 810
ObjectTemplate.addArmorEffect 0 e_stadium_random 0/0/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.setVehicleIconPos 45/76
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_noshow_16x16.dds"

rem *** e_stadium_random ***
ObjectTemplate.create EffectBundle e_stadium_random
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/stadium_random.ssc
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
rem -------------------------------------