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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/Objects/pod_shieldgate/Objects.con
rem *** pod_sheildgate ***
ObjectTemplate.create PlayerControlObject pod_shieldgate
ObjectTemplate.setNetworkableInfo pod_shieldgateBodyInfo
ObjectTemplate.geometry pod_shieldgate
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.mass 3500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 20
ObjectTemplate.maxhitpoints 20
ObjectTemplate.material 801
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 4
ObjectTemplate.addArmorEffect 0 e_pod_start 0/3/0
ObjectTemplate.timetoliveafterdeath 1
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/0 0/0/0
ObjectTemplate.setVehicleIconPos 60/55
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_noshow_16x16.dds"

rem *** e_pod_start ***
ObjectTemplate.create EffectBundle e_pod_start
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/pod_start.ssc