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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Buildings/Tatooine/pod_finishlinearch.rs
subshader "pod_finishlinearch_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/buildings/Tatooine/tat_wall_light";
}
subshader "pod_finishlinearch_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/buildings/Tatooine/tat_floor_tile_medium";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/buildings/Tatooine/tat_wall_light";
}
subshader "pod_finishlinearch_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/buildings/Tatooine/tat_floor_tile_medium";
}