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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Buildings/Tatooine/pod_shieldgate.rs
subshader "pod_shieldgate_Material0" "StandardMesh/Default"
{
   twosided true;
   transparent true;
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Effects/e_flagpole2";
}