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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Buildings/Tatooine/pod_shieldgate.rs
subshader "pod_shieldgate_Material0" "StandardMesh/Default"
{
twosided true;
transparent true;
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Effects/e_flagpole2";
}
{
twosided true;
transparent true;
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Effects/e_flagpole2";
}