This page is under construction
Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Buildings/Tatooine/pod_tracklight.rs
subshader "pod_tracklight_Material0" "StandardMesh/Default"
{
materialSpecular 0.8 0.8 1.0;
materialSpecularPower 4.0;
lighting true;
lightingSpecular true;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Buildings/Tatooine/pod_tracklight";
}
{
materialSpecular 0.8 0.8 1.0;
materialSpecularPower 4.0;
lighting true;
lightingSpecular true;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Buildings/Tatooine/pod_tracklight";
}