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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Buildings/Tatooine/pod_tracklight.rs
subshader "pod_tracklight_Material0" "StandardMesh/Default"
{
   materialSpecular 0.8 0.8 1.0;
   materialSpecularPower 4.0;
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Buildings/Tatooine/pod_tracklight";
}