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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/MOVE_FILES/e_PodRacer_Energy_m1.rs
subshader "e_PodRacer_Energy_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "texture/Effects/e_Podracer_energy_m1";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "texture/Effects/e_Podracer_energy_m1";
}