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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Vehicles/PodRacer/EnergyClutch_new.rs
subshader "EnergyClutch_new_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   blendSrc sourceAlpha;
   blendDest one;
   alphaTestRef 0.7;
   texture "Mods\GCMOD\Movies\Energy_Clutch_new";
}