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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Vehicles/PodRacer/PodRacer_Energyobstacle.rs
subshader "PodRacer_Energyobstacle_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
transparent true;
depthWrite false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/vehicles/ATAT/atatde_footcrush";
}