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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Vehicles/R2D2x/R2D2x_Projector.rs
subshader "R2D2x_Projector_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "Mods\GCMOD\Movies\flagbeam";
}
subshader "R2D2x_Projector_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.5;
texture "Mods\GCMOD\Movies\R2_projector2.bik";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "Mods\GCMOD\Movies\flagbeam";
}
subshader "R2D2x_Projector_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
depthWrite false;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.5;
texture "Mods\GCMOD\Movies\R2_projector2.bik";
}