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Archives/bf1942/levels/GC_Podrace.rfa
bf1942/levels/GC_Podrace/StandardMesh/Vehicles/R2D2x/r2_Tool.rs
subshader "r2_Tool_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Vehicles/R2/r2";
}