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Archives/bf1942/levels/GC_Mini_Dant.rfa
bf1942/levels/GC_Mini_Dant/Standardmesh/hothcrategrey.rs
subshader "box01_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Hoth/hothcrategrey";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Hoth/hothcrategrey";
}