This page is under construction
archives/bf1942/levels/Baytown.rfa
bf1942/levels/Baytown/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\baytown\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.149020/0.247059/0.258824
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.066667/0.039216/0.066667
renderer.diffuseColor 0.400000/0.376471/0.247059
renderer.specularColor 0.200000/0.200000/0.200000
renderer.animatedMeshDiffuseFactor 0.9
renderer.animatedMeshAmbientColor 0.3

treeRenderer.billboardLightScale 0.4

rem *** textureManager.alternativePath texture/sky/039
textureManager.alternativePath texture/sky/039

shadow.shadowColor 0.360000

Game.setViewDistance 450
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400

game.setActiveCombatArea 0 0 2048 2048

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFreFlag

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 French_Rifleman
game.setKit 2 1 French_Assault
game.setKit 2 2 French_Scout
game.setKit 2 3 French_AT
game.setKit 2 4 French_Engineer

game.setActiveCombatArea 0 0 1750 1750

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0.000000/-1.000000
water.scrollDirection1 -1.000000/1.000000
water.scrollDirection2 -1.000000/-1.000000
water.specularColor 0.830000/0.750000/0.750000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.700000/0.800000/0.700000
water.waterColorDepth 4
water.waterAlphaDepth 0.700000
water.waterShallowAlpha 0.500000
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.700000/0.770000/0.700000

game.setBeforeSpawnCameraPosition 1 1146.160400/142.682785/626.626831
game.setBeforeSpawnCameraPosition 2 741.988525/130.081512/1154.781982