This page is under construction
archives/bf1942/levels/Baytown.rfa
bf1942/levels/Baytown/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Battleaxe\Textures\env_gazala_04.dds NegativeX = bf1942\levels\Battleaxe\Textures\env_gazala_02.dds PositiveY = bf1942\levels\Battleaxe\Textures\env_gazala_05.dds NegativeY = bf1942\levels\Battleaxe\Textures\env_gazala_06.dds PositiveZ = bf1942\levels\Battleaxe\Textures\env_gazala_03.dds NegativeZ = bf1942\levels\Battleaxe\Textures\env_gazala_01.dds