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archives/bf1942/levels/Baytown.rfa
bf1942/levels/Baytown/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Battleaxe\Textures\env_gazala_04.dds
NegativeX = bf1942\levels\Battleaxe\Textures\env_gazala_02.dds
PositiveY = bf1942\levels\Battleaxe\Textures\env_gazala_05.dds
NegativeY = bf1942\levels\Battleaxe\Textures\env_gazala_06.dds
PositiveZ = bf1942\levels\Battleaxe\Textures\env_gazala_03.dds
NegativeZ = bf1942\levels\Battleaxe\Textures\env_gazala_01.dds