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archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/AI/StrategicAreas.con
rem *******************************************************
rem Aberdeen - AI'12 by Lotte|EoD
rem *******************************************************

if v_arg1 == host

rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 58.5/100.4 74.5/135.4 100
aiStrategicArea.create US_Base 886.3/888.9 901.3/920.9 100
aiStrategicArea.create South_Outpost 625.2/198.9 648.2/223.9 50
aiStrategicArea.create West_Outpost 356.6/410.7 378.6/431.7 50
aiStrategicArea.create North_Outpost 380.4/748.8 405.4/773.8 50
aiStrategicArea.create East_Outpost 625.1/543.1 652.1/558.1 50
aiStrategicArea.create City 518.8/439.7 543.8/464.7 50


aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive South_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive West_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive North_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive East_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour City
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive City
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour South_Outpost
aiStrategicArea.addNeighbour West_Outpost
aiStrategicArea.addNeighbour North_Outpost
aiStrategicArea.addNeighbour East_Outpost
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

endIf