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archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/AIPathFinding.con
rem *******************************************************
rem Aberdeen - AI'10 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
ai.numAStarResources 12
rem *** WHeigh wDepth mSlope brush lowClp hiClip consAI
rem *** Tank ***
ai.addSearchMap Tank0 0000.0 0000.5 0032.0 0000.5 0000.4 0002.0 0001.0
ai.addSearchType Tank 0 0
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0000.0 0001.5 0042.0 0000.5 0000.4 0002.0 0001.0
ai.addSearchType Infantry 1 0
ai.setSmoothing 1 10
rem *** Load maps ***
ai.loadMaps
endIf
rem Aberdeen - AI'10 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
ai.numAStarResources 12
rem *** WHeigh wDepth mSlope brush lowClp hiClip consAI
rem *** Tank ***
ai.addSearchMap Tank0 0000.0 0000.5 0032.0 0000.5 0000.4 0002.0 0001.0
ai.addSearchType Tank 0 0
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0000.0 0001.5 0042.0 0000.5 0000.4 0002.0 0001.0
ai.addSearchType Infantry 1 0
ai.setSmoothing 1 10
rem *** Load maps ***
ai.loadMaps
endIf