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archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.137255/0.109804/0.137255
renderer.diffuseColor 0.505882/0.329412/0.094118
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.901961/0.447059/0.266667
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
rem *** textureManager.alternativePath Texture/sky/025
textureManager.alternativePath Texture/sky/025
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 450
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 ARVNForces
game.setKit 2 0 ARVN_Rifleman
game.setKit 2 1 ARVN_Assault
game.setKit 2 2 ARVN_Scout
game.setKit 2 3 ARVN_AT
game.setKit 2 4 ARVN_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 495.139282/65.570663/435.335175
game.setBeforeSpawnCameraPosition 2 495.139282/65.570663/435.335175
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.137255/0.109804/0.137255
renderer.diffuseColor 0.505882/0.329412/0.094118
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.901961/0.447059/0.266667
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
rem *** textureManager.alternativePath Texture/sky/025
textureManager.alternativePath Texture/sky/025
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 450
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman
game.setKit 1 1 NVA_Assault
game.setKit 1 2 NVA_Scout
game.setKit 1 3 NVA_AT
game.setKit 1 4 NVA_Engineer
game.setTeamSkin 2 ARVNForces
game.setKit 2 0 ARVN_Rifleman
game.setKit 2 1 ARVN_Assault
game.setKit 2 2 ARVN_Scout
game.setKit 2 3 ARVN_AT
game.setKit 2 4 ARVN_Engineer
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 495.139282/65.570663/435.335175
game.setBeforeSpawnCameraPosition 2 495.139282/65.570663/435.335175