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archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/Init/SkyAndSun.con
TextureManager.mipmaps 0


rem
rem *** Create Sky
rem
rem *** Sky ***

GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Guada_m1
Sky.initSky

** Clouds
REM GeometryTemplate.create StandardMesh Cloud
REM GeometryTemplate.file cloud

Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 8
Cloud.setSpeed -0.03 0.015
Cloud.setHeight 3500

Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
Sky.setCloudFog 0

sky.changeOfsSkyHeight 150
sky.setRotAngle 180
sky.sunLightDirectionVec 0.783000/0.380000/-0.490000

TextureManager.mipmaps 1