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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/StandardMesh/1P_ShipgunAiming_M1mod.rs
subshader "1P_Shipgun_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerC_I";
}

subshader "1P_Shipgun_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerE_I";
}

subshader "1P_Shipgun_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerB_I";
}

subshader "1P_Shipgun_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerA_I";
}

subshader "1P_Shipgun_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerD_I";
}

subshader "1P_Shipgun_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerF_I";
}

subshader "1P_Shipgun_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerG_I";
}

subshader "1P_Shipgun_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.392157 0.392157 0.392157;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 12.5;
   texture "texture/1P_Sea_gunnerA_I";
}

subshader "1P_Shipgun_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
   texture "texture/1P_ShipgunAiming";
}

subshader "1P_Shipgun_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 12.5;
   texture "texture/1000m_texture";
}