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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/StandardMesh/Borodino2_2.rs
subshader "Liberty_RobertEPeary_HullM1_Mat" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Wood";
}

subshader "Liberty_RobertEPeary_HullM1_Ma1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "Liberty_RobertEPeary_HullM1_Ma2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Hull";
}

subshader "Liberty_RobertEPeary_HullM1_Ma3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Bridge";
}

subshader "Liberty_RobertEPeary_HullM1_Ma4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Enterprise_Roof_I";
}

subshader "Liberty_RobertEPeary_HullM1_Ma5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jfloorplanks2-2_g";
}

subshader "Liberty_RobertEPeary_HullM1_Ma7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Jwall3_G";
}

subshader "Liberty_RobertEPeary_HullM1_M11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Audacity_Lifeboat";
}

subshader "Liberty_RobertEPeary_HullM1_M12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Liberty_Misc";
}

subshader "Liberty_RobertEPeary_HullM1_M14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/shok_wires_G";
}

subshader "Liberty_RobertEPeary_HullM1_M15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/holder_lcvp_s";
}

subshader "Liberty_RobertEPeary_HullM1_M18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_JwallSt2_G";
}

subshader "Liberty_RobertEPeary_HullM1_M19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/yama_Jdeck2_g";
}

subshader "Liberty_RobertEPeary_HullM1_M21" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Jskrov3_g";
}

subshader "Liberty_RobertEPeary_HullM1_M22" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Jfloorplanks5_G";
}

subshader "Liberty_RobertEPeary_HullM1_M23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Jdeck_g";
}

subshader "Liberty_RobertEPeary_HullM1_M24" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Rus_Liberty_Wall_UP";
}

subshader "Liberty_RobertEPeary_HullM1_M25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/mig";
}

subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/rus_houtou";
}

subshader "mat2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/zui_Wall1_Z_both_g";
}

subshader "Yamato_460_barrel_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Yama_Jwall3_G";
}

subshader "Yamato_460_barrel_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/HMS_Hood_Cannon_Plane";
}

subshader "Yamato_460_barrel_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Yama_JwallSt_fade_G";
}

subshader "Yamato_460_barrel_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.129 0.129 0.129;
   materialSpecularPower 12.5;
   materialDiffuse 0.588 0.588 0.588;
   envmap true;
   texture "texture/yama_Barrel_rifle";
}

subshader "Alabama_Mk32_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Alabama_base2_Z";
}

subshader "flagso_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.784314 0.784314 0.784314;
   texture "texture/flags_o";
}