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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/StandardMesh/MKS_canon.rs
subshader "Liberty_RobertEPeary_HullM1_Ma6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt_fade_G";
}
subshader "Liberty_RobertEPeary_HullM1_Ma7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "Liberty_RobertEPeary_HullM1_Ma8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Barrel_rifle";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_JwallSt_fade_G";
}
subshader "Liberty_RobertEPeary_HullM1_Ma7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Yama_Jwall3_G";
}
subshader "Liberty_RobertEPeary_HullM1_Ma8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/yama_Barrel_rifle";
}