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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/StandardMesh/Richo_WaterBase_m1_mod.rs
subshader "Richo_WaterBase_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 1 1 1;
   materialSpecularPower 0.5;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/Trp_Impact";
}