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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/animations/AnimationsTweakingsMod.con
rem Handheld_Flag_Japan
rem ***** Handheld_Flag_Japan
AnimationStateMachine.set1pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightHandheld_Flag_Japan 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireHandheld_Flag_Japan 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleHandheld_Flag_Japan1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleHandheld_Flag_Japan2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchHandheld_Flag_Japan 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnHandheld_Flag_Japan 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightHandheld_Flag_Japan 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandHandheld_Flag_Japan 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieHandheld_Flag_Japan 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardHandheld_Flag_Japan 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardHandheld_Flag_Japan 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieHandheld_Flag_Japan 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.40
rem *****Handheld_Flag_Japan 3rd Person Animation Tweaks
AnimationStateMachine.set3pAnimationSpeed Ub_StandHandheld_Flag_Japan 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimHandheld_Flag_Japan 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardHandheld_Flag_Japan 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardHandheld_Flag_Japan -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftHandheld_Flag_Japan 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightHandheld_Flag_Japan 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpHandheld_Flag_Japan 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpHandheld_Flag_Japan 1.22
rem AnimationStateMachine.set3pAnimationSpeed Ub_FireHandheld_Flag_Japan 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_FireHandheld_Flag_Japan 0
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireHandheld_Flag_Japan 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleHandheld_Flag_Japan1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleHandheld_Flag_Japan2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleHandheld_Flag_Japan2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchHandheld_Flag_Japan 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardHandheld_Flag_Japan -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchHandheld_Flag_Japan -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandHandheld_Flag_Japan -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardHandheld_Flag_Japan 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardHandheld_Flag_Japan -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightHandheld_Flag_Japan 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieHandheld_Flag_Japan 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponHandheld_Flag_Japan -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponHandheld_Flag_Japan -1.60
AnimationStateMachine.setActiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.setActiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.addTransitionWhenDone Ub_LieResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.setActiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1
AnimationStateMachine.setActiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1
AnimationStateMachine.setactiveState Ub_FireHandheld_Flag_Japan
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.setactiveState Ub_LieFireHandheld_Flag_Japan
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
rem *** Animations to make the sprint in the Mills Grenade move.
AnimationStateMachine.setActiveState Ub_StandHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanStand
AnimationStateMachine.setActiveState Ub_StandAimHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanStand
AnimationStateMachine.setActiveState Ub_StrafeRightHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.setActiveState Ub_StrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.setActiveState Ub_RunForwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.setActiveState Ub_RunBackwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.setActiveState Ub_WalkForwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanWalk
AnimationStateMachine.setActiveState Ub_WalkBackwardHandheld_Flag_Japan
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponHandheld_Flag_JapanWalk
AnimationStateMachine.createState WeaponHandheld_Flag_JapanRun
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.45 c_AsmPlayLooping
AnimationStateMachine.createState WeaponHandheld_Flag_JapanWalk
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.0 c_AsmPlayLooping
AnimationStateMachine.createState WeaponHandheld_Flag_JapanStand
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesStand.baf 0.4 c_AsmPlayLooping
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardHandheld_Flag_Japan 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardHandheld_Flag_Japan -1.60
AnimationStateMachine.setActiveState Lb_RunForwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftHandheld_Flag_Japan
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
rem *** Stand ***
AnimationStateMachine.createState Ub_StandResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponHandheld_Flag_Japan
rem *** Crouch **
AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponHandheld_Flag_Japan
rem *** Lie ***
AnimationStateMachine.createState Ub_LieResetRaiseWeaponHandheld_Flag_Japan
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponHandheld_Flag_Japan
rem ===== COMPRESS = COMMON
rem ***** GrenadeRJ
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRJ 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRJ 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightGrenadeRJ 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireGrenadeRJ 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRJ1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRJ2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRJ1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRJ2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchGrenadeRJ 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnGrenadeRJ 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightGrenadeRJ 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandGrenadeRJ 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieGrenadeRJ 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardGrenadeRJ 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardGrenadeRJ 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieGrenadeRJ 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRJ 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRJ 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRJ 0.40
rem *****GrenadeRJ 3rd Person Animation Tweaks
AnimationStateMachine.set3pAnimationSpeed Ub_StandGrenadeRJ 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimGrenadeRJ 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardGrenadeRJ 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardGrenadeRJ -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftGrenadeRJ 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightGrenadeRJ 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpGrenadeRJ 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpGrenadeRJ 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireGrenadeRJ 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireGrenadeRJ 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRJ1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRJ2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRJ1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRJ2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchGrenadeRJ 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardGrenadeRJ -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchGrenadeRJ -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandGrenadeRJ -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardGrenadeRJ 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardGrenadeRJ -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightGrenadeRJ 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieGrenadeRJ 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRJ -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponGrenadeRJ -1.60
AnimationStateMachine.setActiveState Ub_FireGrenadeRJ
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponGrenadeRJ
AnimationStateMachine.setActiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.addTransitionWhenDone Ub_LieResetRaiseWeaponGrenadeRJ
AnimationStateMachine.setActiveState Ub_FireGrenadeRJ
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1
AnimationStateMachine.setActiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.setOtherState c_AsmFaceState FaceFun1
AnimationStateMachine.setactiveState Ub_FireGrenadeRJ
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.setactiveState Ub_LieFireGrenadeRJ
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
rem *** Animations to make the sprint in the Mills Grenade move.
AnimationStateMachine.setActiveState Ub_StandGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJStand
AnimationStateMachine.setActiveState Ub_StandAimGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJStand
AnimationStateMachine.setActiveState Ub_StrafeRightGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun
AnimationStateMachine.setActiveState Ub_StrafeLeftGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun
AnimationStateMachine.setActiveState Ub_RunForwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun
AnimationStateMachine.setActiveState Ub_RunBackwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJRun
AnimationStateMachine.setActiveState Ub_WalkForwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJWalk
AnimationStateMachine.setActiveState Ub_WalkBackwardGrenadeRJ
AnimationStateMachine.setOtherState c_AsmWeaponState WeaponGrenadeRJWalk
AnimationStateMachine.createState WeaponGrenadeRJRun
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.45 c_AsmPlayLooping
AnimationStateMachine.createState WeaponGrenadeRJWalk
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesRun.baf 1.0 c_AsmPlayLooping
AnimationStateMachine.createState WeaponGrenadeRJStand
AnimationStateMachine.addAnimation Animations/Weapons/GrenadeAllies/GrenadeAlliesStand.baf 0.4 c_AsmPlayLooping
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardGrenadeRJ 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardGrenadeRJ -1.60
AnimationStateMachine.setActiveState Lb_RunForwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftGrenadeRJ
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
rem *** Stand ***
AnimationStateMachine.createState Ub_StandResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponGrenadeRJ
rem *** Crouch **
AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponGrenadeRJ
rem *** Lie ***
AnimationStateMachine.createState Ub_LieResetRaiseWeaponGrenadeRJ
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponGrenadeRJ
rem ===== COMPRESS = COMMON
AnimationStateMachine.setActiveState Ub_FireArisaka30
AnimationStateMachine.addTransitionWhenDone Ub_StandBoltOperateArisaka30
AnimationStateMachine.setActiveState Ub_LieFireArisaka30
AnimationStateMachine.addTransitionWhenDone Ub_LieBoltOperateArisaka30
AnimationStateMachine.set3pAnimationSpeed WeaponReloadArisaka30 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadArisaka30 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadArisaka30 0.25
AnimationStateMachine.set3pAnimationSpeed WeaponBoltOperateArisaka30 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandBoltOperateArisaka30 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_LieBoltOperateArisaka30 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandArisaka30 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimArisaka30 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardArisaka30 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardArisaka30 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightArisaka30 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireArisaka30 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireArisaka30 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka301 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka302 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka303 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka301 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka302 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka303 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchArisaka30 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightArisaka30 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandArisaka30 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieArisaka30 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightArisaka30 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieArisaka30 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_StandArisaka30 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimArisaka30 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardArisaka30 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardArisaka30 -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftArisaka30 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightArisaka30 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpArisaka30 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpArisaka30 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka301 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka302 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka303 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka301 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka302 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka303 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchArisaka30 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardArisaka30 -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchArisaka30 -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandArisaka30 -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardArisaka30 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardArisaka30 -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightArisaka30 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieArisaka30 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponArisaka30 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandBoltOperateArisaka30 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieBoltOperateArisaka30 0.52
AnimationStateMachine.setactiveState Ub_FireArisaka30
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setactiveState Ub_LieFireArisaka30
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setActiveState Lb_RunForwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightArisaka30
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftArisaka30
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardArisaka30 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardArisaka30 -1.60
rem ===== COMPRESS = COMMON
AnimationStateMachine.setActiveState Ub_FireArisaka30Bay
AnimationStateMachine.addTransitionWhenDone Ub_StandBoltOperateArisaka30Bay
AnimationStateMachine.setActiveState Ub_LieFireArisaka30Bay
AnimationStateMachine.addTransitionWhenDone Ub_LieBoltOperateArisaka30Bay
AnimationStateMachine.set3pAnimationSpeed WeaponReloadArisaka30Bay 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadArisaka30Bay 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadArisaka30Bay 0.25
AnimationStateMachine.set3pAnimationSpeed WeaponBoltOperateArisaka30Bay 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandBoltOperateArisaka30Bay 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_LieBoltOperateArisaka30Bay 1.01
AnimationStateMachine.set1pAnimationSpeed Ub_StandArisaka30Bay 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimArisaka30Bay 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardArisaka30Bay 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardArisaka30Bay 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardArisaka30Bay 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardArisaka30Bay 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftArisaka30Bay 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightArisaka30Bay 1.54
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireArisaka30Bay 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireArisaka30Bay 2.50
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka30Bay1 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka30Bay2 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_IdleArisaka30Bay3 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka30Bay1 0.48
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka30Bay2 0.75
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleArisaka30Bay3 0.76
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchArisaka30Bay 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardArisaka30Bay 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardArisaka30Bay 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftArisaka30Bay 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightArisaka30Bay 0.83
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieArisaka30Bay 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchArisaka30Bay 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandArisaka30Bay 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieArisaka30Bay 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightArisaka30Bay 0.73
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieArisaka30Bay 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30Bay 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_StandArisaka30Bay 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnArisaka30Bay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimArisaka30Bay 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardArisaka30Bay 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardArisaka30Bay -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardArisaka30Bay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardArisaka30Bay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftArisaka30Bay 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightArisaka30Bay 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpArisaka30Bay 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpArisaka30Bay 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka30Bay1 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka30Bay2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleArisaka30Bay3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka30Bay1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka30Bay2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleArisaka30Bay3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchArisaka30Bay 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardArisaka30Bay -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieArisaka30Bay 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchArisaka30Bay -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandArisaka30Bay -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardArisaka30Bay 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardArisaka30Bay -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftArisaka30Bay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightArisaka30Bay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftArisaka30Bay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightArisaka30Bay 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieArisaka30Bay 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadArisaka30Bay 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadArisaka30Bay 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponArisaka30Bay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponArisaka30Bay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponArisaka30Bay -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandBoltOperateArisaka30Bay 0.52
AnimationStateMachine.set3pAnimationSpeed Ub_LieBoltOperateArisaka30Bay 0.52
AnimationStateMachine.setactiveState Ub_FireArisaka30Bay
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setactiveState Ub_LieFireArisaka30Bay
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.5 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.08 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setActiveState Lb_RunForwardArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftArisaka30Bay
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardArisaka30Bay 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardArisaka30Bay -1.60
rem ===== COMPRESS = COMMON
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireArisaka30Bay 1.15
AnimationStateMachine.set1pAnimationSpeed Ub_LieAltFireArisaka30Bay 1.15
AnimationStateMachine.setActiveState Lb_RunForwardArisaka30Bay
AnimationStateMachine.setSpeed 1.1 1.1 1.1
AnimationStateMachine.setActiveState Lb_RunBackwardArisaka30Bay
AnimationStateMachine.setSpeed 1.1 1.1 1.1
AnimationStateMachine.createState Ub_AltFireArisaka30Bay
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/Bayonet_FHT/3PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/Bayonet_FHT/1PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
include module_Common_BayonetAlt.inc ArisakaBay
AnimationStateMachine.createState Ub_LieAltFireArisaka30Bay
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/Bayonet_FHT/3PLieBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/Bayonet_FHT/1PBayonetStab.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setOtherState c_AsmFaceState ArisakaBay
include module_Common_BayonetAlt.inc ArisakaBay
rem ===== COMPRESS = COMMON
rem *** GrenadeRus
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRus 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRus 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightGrenadeRus 1.44
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireGrenadeRus 0.74
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRus1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_IdleGrenadeRus2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRus1 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleGrenadeRus2 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchGrenadeRus 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnGrenadeRus 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightGrenadeRus 0.67
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandGrenadeRus 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieGrenadeRus 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardGrenadeRus 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardGrenadeRus 0.62
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieGrenadeRus 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandGrenadeRus 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_TurnGrenadeRus 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimGrenadeRus 0.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandGrenadeRus 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimGrenadeRus 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardGrenadeRus 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardGrenadeRus -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftGrenadeRus 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightGrenadeRus 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpGrenadeRus 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpGrenadeRus 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireGrenadeRus 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireGrenadeRus 0.70
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRus1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleGrenadeRus2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRus1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleGrenadeRus2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchGrenadeRus 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardGrenadeRus -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchGrenadeRus -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandGrenadeRus -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardGrenadeRus -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightGrenadeRus 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieGrenadeRus 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponGrenadeRus -1.60
AnimationStateMachine.set3pAnimationSpeed WeaponReloadGrenadeRus 0.40
AnimationStateMachine.set3pAnimationSpeed WeaponFireGrenadeRus 1.00
AnimationStateMachine.set3pAnimationSpeed WeaponGrenadeRusReset 1.00
AnimationStateMachine.setactiveState Ub_FireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.setactiveState Ub_LieFireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.setActiveState Ub_FireGrenadeRus
AnimationStateMachine.addTransitionWhenDone Ub_StandResetRaiseWeaponGrenadeRus
AnimationStateMachine.createState Ub_StandResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_StandRaiseWeaponGrenadeRus
AnimationStateMachine.createState Ub_CrouchResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_CrouchRaiseWeaponGrenadeRus
AnimationStateMachine.createState Ub_LieResetRaiseWeaponGrenadeRus
AnimationStateMachine.resetSkeleton
AnimationStateMachine.addTransitionWhenDone Ub_LieRaiseWeaponGrenadeRus
AnimationStateMachine.setactiveState Ub_FireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.setactiveState Ub_LieFireGrenadeRus
AnimationStateMachine.setCameraShakeRoll 0 0 800.0
AnimationStateMachine.setCameraShakePitch 0 0 900.0
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardGrenadeRus 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardGrenadeRus -1.60
AnimationStateMachine.setActiveState Lb_RunForwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftGrenadeRus
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
rem 1pMei19_Seito
AnimationStateMachine.set1pAnimationSpeed Ub_StandMei19_Seito 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnMei19_Seito 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimMei19_Seito 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightMei19_Seito 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpMei19_Seito 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpMei19_Seito 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireMei19_Seito5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMei19_Seito5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMei19_Seito3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMei19_Seito3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchMei19_Seito 0.22
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnMei19_Seito 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightMei19_Seito 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieMei19_Seito 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightMei19_Seito 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieMei19_Seito 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponMei19_Seito 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponMei19_Seito 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponMei19_Seito 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireMei19_Seito1 0.9
AnimationStateMachine.set1pAnimationSpeed Ub_AltLieFireMei19_Seito1 0.9
rem 3pMei19_Seito
AnimationStateMachine.set3pAnimationSpeed Ub_StandMei19_Seito 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimMei19_Seito 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardMei19_Seito 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardMei19_Seito -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftMei19_Seito 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightMei19_Seito 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpMei19_Seito 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpMei19_Seito 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireMei19_Seito5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMei19_Seito5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMei19_Seito3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMei19_Seito3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchMei19_Seito 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardMei19_Seito -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieMei19_Seito 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchMei19_Seito -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandMei19_Seito -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardMei19_Seito 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardMei19_Seito -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightMei19_Seito 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieMei19_Seito 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponMei19_Seito -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponMei19_Seito -1.60
AnimationStateMachine.setActiveState Lb_RunForwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftMei19_Seito
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
rem ********** Mei19_Seito **********
AnimationStateMachine.createState Ub_FireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_FireMei19_Seito1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_FireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireMei19_Seito
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_LieFireMei19_Seito1
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_LieFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireMei19_Seito
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_AltFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_AltFireMei19_Seito1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_AltFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireMei19_Seito
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_AltLieFireMei19_Seito
AnimationStateMachine.addRandomTransition Ub_AltLieFireMei19_Seito1
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_AltLieFireMei19_Seito1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireMei19_Seito
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
rem 1pShashka
AnimationStateMachine.set1pAnimationSpeed Ub_StandShashka 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnShashka 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimShashka 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightShashka 1.37
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpShashka 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpShashka 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireShashka5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka1 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka2 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka3 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka4 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireShashka5 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_IdleShashka3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka1 0.37
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka2 0.34
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleShashka3 0.46
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchShashka 0.22
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnShashka 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightShashka 0.91
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieShashka 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightShashka 0.65
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieShashka 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponShashka 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponShashka 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponShashka 1.56
AnimationStateMachine.set1pAnimationSpeed Ub_AltFireShashka1 0.9
AnimationStateMachine.set1pAnimationSpeed Ub_AltLieFireShashka1 0.9
rem 3pShashka
AnimationStateMachine.set3pAnimationSpeed Ub_StandShashka 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimShashka 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardShashka 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardShashka -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftShashka 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightShashka 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpShashka 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpShashka 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireShashka5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka1 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka2 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka3 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka4 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireShashka5 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleShashka3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleShashka3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchShashka 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardShashka -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieShashka 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchShashka -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandShashka -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardShashka 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardShashka -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightShashka 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieShashka 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponShashka -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponShashka -1.60
AnimationStateMachine.setActiveState Lb_RunForwardShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightShashka
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftShashka
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
rem ********** Shashka **********
AnimationStateMachine.createState Ub_FireShashka
AnimationStateMachine.addRandomTransition Ub_FireShashka1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_FireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireShashka
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFireShashka
AnimationStateMachine.addRandomTransition Ub_LieFireShashka1
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_LieFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireShashka
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_AltFireShashka
AnimationStateMachine.addRandomTransition Ub_AltFireShashka1
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_AltFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireShashka
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_AltLieFireShashka
AnimationStateMachine.addRandomTransition Ub_AltLieFireShashka1
AnimationStateMachine.copyState2 katana
AnimationStateMachine.createState Ub_AltLieFireShashka1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/katana/3PAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/katana/1pAltFirekatanaA.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFireShashka
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 KnifeAllies katana
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.set1pAnimationSpeed Ub_StandMadsenLMG 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_TurnMadsenLMG 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimMadsenLMG 0.1
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardMadsenLMG 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardMadsenLMG 0.60
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardMadsenLMG 1.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardMadsenLMG 1.53
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftMadsenLMG 1.68
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightMadsenLMG 1.61
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpMadsenLMG 0.40
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpMadsenLMG 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_FireMadsenLMG 3.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireEndMadsenLMG 1.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireMadsenLMG 3.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireEndMadsenLMG 1.30
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMadsenLMG1 0.29
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMadsenLMG2 0.93
AnimationStateMachine.set1pAnimationSpeed Ub_IdleMadsenLMG3 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMadsenLMG1 0.29
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMadsenLMG2 0.93
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleMadsenLMG3 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchMadsenLMG 0.36
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnMadsenLMG 0.70
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardMadsenLMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardMadsenLMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftMadsenLMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightMadsenLMG 0.79
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieMadsenLMG 0.30
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchMadsenLMG 0.30
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandMadsenLMG 0.30
AnimationStateMachine.set1pAnimationSpeed Ub_LieMadsenLMG 0.20
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardMadsenLMG 0.69
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardMadsenLMG 0.86
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieMadsenLMG 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadMadsenLMG 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadMadsenLMG 0.24
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponMadsenLMG 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponMadsenLMG 1.00
rem AnimationStateMachine.set3pAnimationSpeed Ub_StandMadsenLMG 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnMadsenLMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimMadsenLMG 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardMadsenLMG 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardMadsenLMG -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardMadsenLMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardMadsenLMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftMadsenLMG 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightMadsenLMG 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpMadsenLMG 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpMadsenLMG 1.18
AnimationStateMachine.set3pAnimationSpeed Ub_FireMadsenLMG 3.00
AnimationStateMachine.set3pAnimationSpeed Ub_FireEndMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireMadsenLMG 3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireEndMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMadsenLMG1 0.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMadsenLMG2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleMadsenLMG3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMadsenLMG1 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMadsenLMG2 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleMadsenLMG3 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchMadsenLMG 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardMadsenLMG -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieMadsenLMG 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchMadsenLMG -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandMadsenLMG -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardMadsenLMG 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardMadsenLMG -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftMadsenLMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightMadsenLMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftMadsenLMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightMadsenLMG 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieMadsenLMG 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadMadsenLMG 0.41
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadMadsenLMG 0.35
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponMadsenLMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponMadsenLMG -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponMadsenLMG -1.60
AnimationStateMachine.set3pAnimationSpeed WeaponReloadMadsenLMG 0.24
AnimationStateMachine.setactiveState Ub_FireMadsenLMG
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000
AnimationStateMachine.setactiveState Ub_LieFireMadsenLMG
AnimationStateMachine.setCameraShakeRoll 0 0.5 800.0
AnimationStateMachine.setCameraShakePitch 0 0.25 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.25 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.01 2000
AnimationStateMachine.setCameraShakeInOut 0 0.05 2000
AnimationStateMachine.setActiveState Ub_StandAimMadsenLMG
rem AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.5 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.5 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.125
AnimationStateMachine.setCameraShakeFadeOut 0 0.125
AnimationStateMachine.setActiveState Ub_CrouchMadsenLMG
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.4 1.6
AnimationStateMachine.setCameraShakeYaw 0 0.04 0.6
AnimationStateMachine.setCameraShakeMinFactor 0 0.1
AnimationStateMachine.setCameraShakeFadeOut 0 0.15
AnimationStateMachine.setActiveState Ub_LieMadsenLMG
AnimationStateMachine.clearAllIdles
AnimationStateMachine.setCameraShakePitch 0 0.05 1.5
AnimationStateMachine.setCameraShakeYaw 0 0.025 0.5
AnimationStateMachine.setCameraShakeMinFactor 0 0.025
AnimationStateMachine.setCameraShakeFadeOut 0 0.05
AnimationStateMachine.setActiveState Lb_RunForwardMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftMadsenLMG
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardMadsenLMG 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardMadsenLMG -1.60
rem ===== COMPRESS = COMMON
rem *** NagantM1895
AnimationStateMachine.set1pAnimationSpeed Ub_StandNagantM1895 0.41
AnimationStateMachine.set1pAnimationSpeed Ub_TurnNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_StandAimNagantM1895 0.26
AnimationStateMachine.set1pAnimationSpeed Ub_WalkForwardNagantM1895 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_WalkBackwardNagantM1895 0.50
AnimationStateMachine.set1pAnimationSpeed Ub_RunForwardNagantM1895 1.43
AnimationStateMachine.set1pAnimationSpeed Ub_RunBackwardNagantM1895 1.47
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeLeftNagantM1895 1.63
AnimationStateMachine.set1pAnimationSpeed Ub_StrafeRightNagantM1895 1.68
AnimationStateMachine.set1pAnimationSpeed Ub_StandJumpNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunJumpNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_FireNagantM1895 3.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieFireNagantM1895 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_IdleNagantM18951 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_IdleNagantM18952 0.54
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleNagantM18951 0.32
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchIdleNagantM18952 0.54
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchNagantM1895 0.26
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchTurnNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchForwardNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchBackwardNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeLeftNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchStrafeRightNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchToLieNagantM1895 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToCrouchNagantM1895 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieToStandNagantM1895 2.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieNagantM1895 0.26
AnimationStateMachine.set1pAnimationSpeed Ub_LieForwardNagantM1895 0.66
AnimationStateMachine.set1pAnimationSpeed Ub_LieBackwardNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnLeftNagantM1895 0.82
AnimationStateMachine.set1pAnimationSpeed Ub_LieTurnRightNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeLeftNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_LieStrafeRightNagantM1895 1.00
AnimationStateMachine.set1pAnimationSpeed Ub_RunStandToLieNagantM1895 1.50
AnimationStateMachine.set1pAnimationSpeed Ub_StandReloadNagantM1895 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_LieReloadNagantM1895 0.25
AnimationStateMachine.set1pAnimationSpeed Ub_StandRaiseWeaponNagantM1895 1.16
AnimationStateMachine.set1pAnimationSpeed Ub_CrouchRaiseWeaponNagantM1895 1.16
AnimationStateMachine.set1pAnimationSpeed Ub_LieRaiseWeaponNagantM1895 1.16
AnimationStateMachine.set3pAnimationSpeed Ub_StandNagantM1895 0.60
AnimationStateMachine.set3pAnimationSpeed Ub_TurnNagantM1895 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StandAimNagantM1895 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_WalkForwardNagantM1895 1.0
AnimationStateMachine.set3pAnimationSpeed Ub_WalkBackwardNagantM1895 -1.0
AnimationStateMachine.set3pAnimationSpeed Ub_RunForwardNagantM1895 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_RunBackwardNagantM1895 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeLeftNagantM1895 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StrafeRightNagantM1895 1.30
AnimationStateMachine.set3pAnimationSpeed Ub_StandJumpNagantM1895 1.10
AnimationStateMachine.set3pAnimationSpeed Ub_RunJumpNagantM1895 1.22
AnimationStateMachine.set3pAnimationSpeed Ub_FireNagantM1895 2.50
AnimationStateMachine.set3pAnimationSpeed Ub_LieFireNagantM1895 2.50
AnimationStateMachine.set3pAnimationSpeed Ub_IdleNagantM18951 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_IdleNagantM18952 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleNagantM18951 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchIdleNagantM18952 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchNagantM1895 0.80
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchTurnNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchForwardNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchBackwardNagantM1895 -1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeLeftNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchStrafeRightNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchToLieNagantM1895 1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieToCrouchNagantM1895 -2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieToStandNagantM1895 -3.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieForwardNagantM1895 1.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieBackwardNagantM1895 -0.80
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnLeftNagantM1895 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieTurnRightNagantM1895 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeLeftNagantM1895 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_LieStrafeRightNagantM1895 2.00
AnimationStateMachine.set3pAnimationSpeed Ub_RunStandToLieNagantM1895 1.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandReloadNagantM1895 0.40
AnimationStateMachine.set3pAnimationSpeed Ub_LieReloadNagantM1895 0.40
AnimationStateMachine.set3pAnimationSpeed Ub_StandRaiseWeaponNagantM1895 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_CrouchRaiseWeaponNagantM1895 -1.60
AnimationStateMachine.set3pAnimationSpeed Ub_LieRaiseWeaponNagantM1895 -1.60
AnimationStateMachine.set3pAnimationSpeed WeaponReloadNagantM1895 0.25
AnimationStateMachine.setActiveState Ub_FireNagantM1895
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FireNagantM1895
AnimationStateMachine.setactiveState Ub_FireNagantM1895
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.10 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setactiveState Ub_LieFireNagantM1895
AnimationStateMachine.setCameraShakeRoll 0 0.25 800.0
AnimationStateMachine.setCameraShakePitch 0 0.10 900.0
AnimationStateMachine.setCameraShakeYaw 0 0.10 700.0
AnimationStateMachine.setCameraShakeLeftRight 0 0.03 4000
AnimationStateMachine.setCameraShakeInOut 0 0.3 3000
AnimationStateMachine.setCameraShakeUpDown 0 0.03 3500
AnimationStateMachine.setCameraShakeFadeOut 0 8
AnimationStateMachine.setActiveState Lb_RunForwardNagantM1895
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_RunBackwardNagantM1895
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeLeftNagantM1895
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_StrafeRightNagantM1895
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.setActiveState Lb_CrouchForwardNagantM1895
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchBackwardNagantM1895
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeRightNagantM1895
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.setActiveState Lb_CrouchStrafeLeftNagantM1895
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.set3pAnimationSpeed Lb_RunForwardNagantM1895 1.60
AnimationStateMachine.set3pAnimationSpeed Lb_RunBackwardNagantM1895 -1.60