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Archives/bf1942/levels/203_Hill-1904.rfa
bf1942/levels/203_Hill-1904/objects/5inchL38SingleOpen/Objects.con
rem ===== COMPRESS = USA
rem 5inchL38SingleOpen_Dummy_300_X
rem 5inchL38SingleOpen_Dummy_300_X2
rem 5inchL38SingleOpen_AA_360_X
rem 5inchL38SingleOpen_AA_360_X2
rem 5inchL38SingleOpen_Invis_300_X
rem 5inchL38SingleOpen_Invis_300_X2
rem ===============================================
rem 5inch X Dummy & AA
rem ===============================================
rem *** 5inchL38SingleOpen_Dummy_300_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_Y
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Seat
rem ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Dummy_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_300_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_AA_360_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_360_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_AA_Y
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Seat
rem ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_AA_360_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_360_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_AA_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Dummy_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_Dummy
ObjectTemplate.setPosition 0/0/0.55
ObjectTemplate.addTemplate 5inchL38SingleOpen_CameraBundleDP
ObjectTemplate.setPosition 0/0.718/2.0
rem ObjectTemplate.setPosition -0.736/0.718/2.0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Dummy_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_Dummy2
ObjectTemplate.setPosition 0/0/0.55
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_AA_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_AA
ObjectTemplate.setPosition 0/0/0.55
ObjectTemplate.addTemplate 5inchL38SingleOpen_CameraBundle
ObjectTemplate.setPosition -0.736/0.718/2.0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_AA_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_AA2
ObjectTemplate.setPosition 0/0/0.55
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_CameraBundleDP ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_CameraBundleDP
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------
rem *** 5inchL38SingleOpen_CameraBundle ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------
rem *** 5inchL38SingleOpen_Camera ***
ObjectTemplate.create Camera 5inchL38SingleOpen_Camera
ObjectTemplate.CVMExternTrace 1
rem ***5inchL38SingleOpen_Entry***
ObjectTemplate.create EntryPoint 5inchL38SingleOpen_Entry
ObjectTemplate.setEntryRadius 5
rem *** 5inchL38SingleOpen_Seat ******
ObjectTemplate.create SeatObject 5inchL38SingleOpen_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem ===============================================
rem 5inch X Invisible Real Gun
rem ===============================================
rem *** 5inchL38SingleOpen_Invis_300_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_Y
ObjectTemplate.setPosition 0/1.8468/0.354
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Invis_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_300_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Invis_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_GunSelector
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Invis_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_GunSelector2
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Invis_GunSelector ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_GunSelector
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch
rem *** 5inchL38SingleOpen_Invis_GunSelector2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_GunSelector2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE2
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE2
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch
rem *** 5inchL38SingleOpen_BulletCatcherBundle ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherPos1
ObjectTemplate.setRotation 0/0/180
rem -------------------------------------
rem *** 5inchL38SingleOpen_BulletCatcherPos1 ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherPos1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/2
rem -------------------------------------
rem *** 5inchL38SingleOpen_BulletCatcherPos2 ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0/0/3.7
rem -------------------------------------
rem 5inchL38SingleOpen_Dummy_300_X
rem 5inchL38SingleOpen_Dummy_300_X2
rem 5inchL38SingleOpen_AA_360_X
rem 5inchL38SingleOpen_AA_360_X2
rem 5inchL38SingleOpen_Invis_300_X
rem 5inchL38SingleOpen_Invis_300_X2
rem ===============================================
rem 5inch X Dummy & AA
rem ===============================================
rem *** 5inchL38SingleOpen_Dummy_300_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_300_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_Y
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Seat
rem ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Dummy_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_300_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Dummy_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_AA_360_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_360_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_AA_Y
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem ObjectTemplate.addTemplate 5inchL38SingleOpen_Seat
rem ObjectTemplate.setPosition -0.7/1.5/-0.3
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_AA_360_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_360_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAbase.ssc
ObjectTemplate.geometry 5inchL38Single_OpenBase_m1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_AA_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
ObjectTemplate.addTemplate 5inchL38SingleOpen_Entry
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 150/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Dummy_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_Dummy
ObjectTemplate.setPosition 0/0/0.55
ObjectTemplate.addTemplate 5inchL38SingleOpen_CameraBundleDP
ObjectTemplate.setPosition 0/0.718/2.0
rem ObjectTemplate.setPosition -0.736/0.718/2.0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Dummy_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Dummy_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_Dummy2
ObjectTemplate.setPosition 0/0/0.55
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_AA_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_AA
ObjectTemplate.setPosition 0/0/0.55
ObjectTemplate.addTemplate 5inchL38SingleOpen_CameraBundle
ObjectTemplate.setPosition -0.736/0.718/2.0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_AA_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_AA_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
ObjectTemplate.loadSoundScript ../Common/Sounds/AAPitch.ssc
ObjectTemplate.geometry 5inchL38Single_OpenGunbase_m1
ObjectTemplate.hasCollisionPhysics 1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpenAA_GunBarrel_AA2
ObjectTemplate.setPosition 0/0/0.55
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_CameraBundleDP ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_CameraBundleDP
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------
rem *** 5inchL38SingleOpen_CameraBundle ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_CameraBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Camera
ObjectTemplate.addTemplate lodShipCockpit2
ObjectTemplate.setPosition 0.538/-0.02/0.098
rem -------------------------------------
rem *** 5inchL38SingleOpen_Camera ***
ObjectTemplate.create Camera 5inchL38SingleOpen_Camera
ObjectTemplate.CVMExternTrace 1
rem ***5inchL38SingleOpen_Entry***
ObjectTemplate.create EntryPoint 5inchL38SingleOpen_Entry
ObjectTemplate.setEntryRadius 5
rem *** 5inchL38SingleOpen_Seat ******
ObjectTemplate.create SeatObject 5inchL38SingleOpen_Seat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem ===============================================
rem 5inch X Invisible Real Gun
rem ===============================================
rem *** 5inchL38SingleOpen_Invis_300_X ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_300_X
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_Y
ObjectTemplate.setPosition 0/1.8468/0.354
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Invis_300_X2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_300_X2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_Y2
ObjectTemplate.setPosition 0/1.8468/0.354
rem -------------------------------------
ObjectTemplate.setMinRotation -45/0/0
ObjectTemplate.setMaxRotation 45/0/0
ObjectTemplate.setMaxSpeed 40.0/0/0
ObjectTemplate.setAcceleration 45/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem *** 5inchL38SingleOpen_Invis_Y ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_Y
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_GunSelector
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Invis_Y2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_Y2
ObjectTemplate.networkableInfo 5inchL38SingleOpen_GunInfo
rem ----------------------------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_Invis_GunSelector2
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/22.5/0
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherBundle
ObjectTemplate.setPosition 0/-25/0.55
ObjectTemplate.setRotation 0/45/0
rem ----------------------------------------------------------
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 0/40.0/0
ObjectTemplate.setAcceleration 0/150/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** 5inchL38SingleOpen_Invis_GunSelector ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_GunSelector
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch
rem *** 5inchL38SingleOpen_Invis_GunSelector2 ***
ObjectTemplate.create RotationalBundle 5inchL38SingleOpen_Invis_GunSelector2
ObjectTemplate.setNetworkableInfo 5inchL38SingleOpen_GunSelectorInfo
rem ----------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE2
ObjectTemplate.setRotation 0/22.5/180
ObjectTemplate.addTemplate 5inchL38SingleOpen_GunBarrel_Invis_APHE2
ObjectTemplate.setRotation 0/-22.5/0
rem ----------------------------------
ObjectTemplate.setMinRotation 0/0/-180
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setMaxSpeed 0/0/900000
ObjectTemplate.setAcceleration 0/0/90000000
ObjectTemplate.setInputToRoll c_PIPitch
rem *** 5inchL38SingleOpen_BulletCatcherBundle ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherBundle
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherPos1
ObjectTemplate.setRotation 0/0/180
rem -------------------------------------
rem *** 5inchL38SingleOpen_BulletCatcherPos1 ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherPos1
rem -------------------------------------
ObjectTemplate.addTemplate 5inchL38SingleOpen_BulletCatcherPos2
ObjectTemplate.setPosition 0/1/2
rem -------------------------------------
rem *** 5inchL38SingleOpen_BulletCatcherPos2 ***
ObjectTemplate.create Bundle 5inchL38SingleOpen_BulletCatcherPos2
rem -------------------------------------
ObjectTemplate.addTemplate BulletCatcher25m
ObjectTemplate.setPosition 0/0/3.7
rem -------------------------------------